Defuse · Aztec ruins

Ancient

Ancient plays through three narrow chokepoints: Mid, Donut and Ramp. Executes are explosive because entry paths are short — utility timing matters more than anywhere else. Mid control opens splits to both sites.

Callouts

12 key positions every player should know on Ancient.

Radar — Ancient
Ancient radar overview with callout positions

Numbered dots match the callout list. Click a dot or a row to highlight it. Positions are approximate.

Grenade Lineups

Essential smokes, molotovs and flashes for executes and holds.

Trajectories — Ancient
Ancient grenade lineup trajectories

○ throw position → ● landing spot. Click a trajectory or a lineup card to highlight it. Positions are approximate.

Lineup Videos

Latest up-to-date grenade lineup guides for Ancient.

CS2 Ancient Smokes You NEED to Know in 2026

7 Ancient Smokes That EVERY Player Should Know

Strategy

T-Side Strategy

  • 01Smoke Mid every round — it unlocks Cave (B) and Elbow (A) splits.
  • 02A hits: Snake molly + Donut smoke, entry from Donut with Temple flash.
  • 03B hits from Ramp need Lane smoked or you die to the long angle.
  • 04Post-plant on B: play Pillar + Water crossfire, never together.

CT-Side Strategy

  • 01Fight for Mid info early — losing Mid blind-sides both anchors.
  • 02B anchor plays Lane angle with a molotov ready for Ramp.
  • 03A players: one Temple, one site/Snake — retake via Snake with utility.
  • 04Force utility with fake aggression through Cave.

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