Defuse · Aztec ruins
Ancient
Ancient plays through three narrow chokepoints: Mid, Donut and Ramp. Executes are explosive because entry paths are short — utility timing matters more than anywhere else. Mid control opens splits to both sites.
Callouts
12 key positions every player should know on Ancient.
Radar — Ancient
Numbered dots match the callout list. Click a dot or a row to highlight it. Positions are approximate.
Grenade Lineups
Essential smokes, molotovs and flashes for executes and holds.
Trajectories — Ancient
○ throw position → ● landing spot. Click a trajectory or a lineup card to highlight it. Positions are approximate.
Lineup Videos
Latest up-to-date grenade lineup guides for Ancient.
CS2 Ancient Smokes You NEED to Know in 2026
7 Ancient Smokes That EVERY Player Should Know
Strategy
T-Side Strategy
- 01Smoke Mid every round — it unlocks Cave (B) and Elbow (A) splits.
- 02A hits: Snake molly + Donut smoke, entry from Donut with Temple flash.
- 03B hits from Ramp need Lane smoked or you die to the long angle.
- 04Post-plant on B: play Pillar + Water crossfire, never together.
CT-Side Strategy
- 01Fight for Mid info early — losing Mid blind-sides both anchors.
- 02B anchor plays Lane angle with a molotov ready for Ramp.
- 03A players: one Temple, one site/Snake — retake via Snake with utility.
- 04Force utility with fake aggression through Cave.